Arctic Nishoba Arctic Wolves Balduvian Fallen Breath of Dreams Cold Snap Decomposition Dreams of the Dead Earthen Goo Elephant Grass Freyalise's Radiance Glacial Chasm Glacial Plating Heat Wave Illusionary Forces Illusionary Terrain Juju Bubble Jtun Grunt Jtun Owl Keeper Krovikan Whispers Maddening Wind Magmatic Core Mind Harness Mystic Remora Phobian Phantasm Revered Unicorn Sheltering Ancient Soldevi Simulacrum Volunteer Reserves Wall of Shards Yavimaya Ants
Infinite Combos From a Commander perspective, theres really no way around this issue, which is a problem for rule 0
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So there are a lot of ways to mix these two decks together and come up with some really fun combos
, Exile Soul of Zendikar from your graveyard: Put a 3/3 green Beast creature token onto the battlefield
That spell sticks around in exile until the end of your next turn, so if you dont need it now you can stockpile them a bit